Here’s a quick video to show off a small side project I’ve been working on.
The Oculus Rift
I have a great many number of interests, but I don’t know that I would have ever described myself as a VR enthusiast. I credit this more to the prospects of VR simply not being on my radar than to any sort of antipathy towards the medium. This is odd, now that I consider it, [...]
Welcome to the new Polymath Games
To the four of you that visit my site with any sort of regularity, you may have noticed a change around here. The way this place has looked the past two years or so was rather abysmal. It couldn’t be helped really – I had thrown together the old site in haste during the few [...]
Unity Version Up on Desura
The beginnings of the reworked Unity version of Mort is now available on Desura. Now, when you launch the game, you should be given the choice of playing the original XNA version of the game, or selecting the Unity version. If you do not see this, you’ll need to delete and then reinstall the game [...]
Staring Up at the Cliff
It’s been a little over three months since the last time I published anything about Mort. What caused such a lapse in updates? The tribulations of rewriting a game For those dear readers that remember, I last spoke about rewriting the game from scratch, switching from XNA to Unity. The transition started with massive amounts of [...]
Demo Released!
Even though studies seem to indicate that demos hurt sales, due to numerous requests, I’ve released a demo for Mort the Intern. After all, I’d rather win you over with the game and think it’s worth your time and money rather than you just hand me a little cash and then feel like you didn’t get [...]
Mort Swings Over to Unity
See what I did there? That’s right, for those of you following this whole project, you will realize that Mort is being rewritten. Again. This will make the third code change for the game – it began life as a Flash game, moved on to XNA, and now I’ve decided to port it over to [...]
Mort Up for Alphafunding
Good news, everyone! Desura has been selected by Desura to take part in their alphafunding program. For those of you unsure exactly what that is, it basically works like this: as I am making the game, you have the opportunity to buy it early. In doing so, you’ll get access to the latest builds and you’ll get [...]
Post Submission Screen Dump
As I may have mentioned previously, I had been crunching on Mort, The Intern in order to prepare it for a number of game festival submissions. Those submissions are now over, and I submitted for three of the four. It’s time for a short vacation, I think, but first, some screen shots from the build [...]
The New Look of Mort, the Intern
Allow me to let everyone know what’s going on around here at Polymath Games! As you may know, my big project for the longest time has been Hell Romp. What you didn’t know was that was simply a placeholder name until I decided on a better one. That better one is now Mort, the Intern. [...]
Polymath Games is the one man studio of