My name is Kelly Weaver, and I am an aspiring Indie Game Developer. Of course, claiming to be an aspiring anything is a pretty vacuous statement – I could just as easily claim to be an aspiring mime wizard and the statement would not carry much more weight. However, the chasm that exists between one that aspires and one that simply is can be bridged by a simple act – and that is the act of doing. Thus, in order to drop that lone adjective and make the transition to full fledged Indie Game Developer, I have before me a solitary task: make an Indie Game.
It doesn’t seem you can throw a rock these days without hitting someone who has decided to become an Indie Game Developer, and yet I too have decided to throw my hat in that ring. And likely, I will be dashed against the rocks, as many other self proclaimed indies are. But at least along the way, I hope to document my achievements and what will likely be my multitude of failures. I’ll share with you my thoughts and ideas, and hopefully, before it’s all over, have at least one game I can show the world and proudly say, “I made this.”
And so, I have launched Polymath Games. This will be the banner under which all my games will be released. You’ll be able to find all the updates on my games in this humble blag.
I have a number of goals with my new-found game studio (that currently consists of just I):
- Sharpen my writing – blagging is something I’ve tried my hand at a number of times, and typically it would begin well, and then peter out. Typically, I would feel my writing inadequate, and because of such, lose interest in keeping it up. If I hope to have a successful indie development career, keeping up the blagging is going to force me to keep with it!
- Improve my art – I used to draw non-stop. This is something that I feel I often don’t have the time to do. But my games will need art, and while I most certainly will never be opposed to collaboration, there’s pride to be had in seeing something you’ve drawn running and leaping around a screen.
- Become a design god – Yeah, this one is probably going to be the hardest of all goals. To be a good game designer, the amount of knowledge you need is pretty substantial. But why else would I want to call my studio Polymath?
- Release (profitable) games! – Obviously, a game studio without any games doesn’t make a lot of sense. It would also be nice if the games were at least successful enough so that I could do it full time without being too worried about where my next meal is coming from, though that’s not exactly required.
Hopefully, this gives you at least an idea of what I’m hoping to achieve around here. And do come back soon – I wouldn’t have started this site if I didn’t already have things I wished to share, now would I?
(hint: my next post will be a game announcement)