The beginnings of the reworked Unity version of Mort is now available on Desura. Now, when you launch the game, you should be given the choice of playing the original XNA version of the game, or selecting the Unity version. If you do not see this, you’ll need to delete and then reinstall the game […]
It’s been a little over three months since the last time I published anything about Mort. What caused such a lapse in updates? The tribulations of rewriting a game For those dear readers that remember, I last spoke about rewriting the game from scratch, switching from XNA to Unity. The transition started with massive amounts of […]
Even though studies seem to indicate that demos hurt sales, due to numerous requests, I’ve released a demo for Mort the Intern. After all, I’d rather win you over with the game and think it’s worth your time and money rather than you just hand me a little cash and then feel like you didn’t get […]
See what I did there? That’s right, for those of you following this whole project, you will realize that Mort is being rewritten. Again. This will make the third code change for the game – it began life as a Flash game, moved on to XNA, and now I’ve decided to port it over to […]
Good news, everyone! Desura has been selected by Desura to take part in their alphafunding program. For those of you unsure exactly what that is, it basically works like this: as I am making the game, you have the opportunity to buy it early. In doing so, you’ll get access to the latest builds and you’ll get […]
As I may have mentioned previously, I had been crunching on Mort, The Intern in order to prepare it for a number of game festival submissions. Those submissions are now over, and I submitted for three of the four. It’s time for a short vacation, I think, but first, some screen shots from the build […]
Allow me to let everyone know what’s going on around here at Polymath Games! As you may know, my big project for the longest time has been Hell Romp. What you didn’t know was that was simply a placeholder name until I decided on a better one. That better one is now Mort, the Intern. […]
It’s been a while since any Hell Romp updates, so here’s a screenshot of a new area. It needs a little more touching up, but it’s coming along pretty nicely!
Yep, I haven’t said much of anything recently. So, have a screenshot!
Since my last post eons ago, I’ve not had much time to work on Project Hell Romp. I’ve tried to work on it bit by bit here and there, but between my job and my crippling video game addiction, I sometimes find it hard to set aside the time to work on my own game. […]